SUSPENSION: STACK 52

Want even more TRX exercises? Get the Suspension Stack 52 TRI Pack.
- CONTAINS: Suspension Stack 52, the Suspension Expansion Pack, and the Suspension Insane Pack for a total of 119 suspension exercises.
- CREATE AWESOME WORKOUTS IN SECONDS: Shuffle the cards and deal yourself a workout or play a card game.
- EASIEST WAY TO LEARN SUSPENSION EXERCISES: Each card has a diagram and description that explains how to perform the exercise. Scan the QR code with a smartphone or tablet to watch a quick video demonstration of the exercise.
- 100% MONEYBACK GUARANTEE: If you don't LOVE The Suspension TRI Pack, you get your money back, period.
Exercise Demonstration Videos
Suspension Stack 52 Deck
- arms
- back
- cardio
- abs/core
- chest
- legs
- shoulders
- full body
Orange: Arm Exercises
Pink: Back Exercises
Blue: Cardio Exercises
Red: Abs/Core
Green: Chest Exercises
Yellow: Leg Exercises
Purple: Shoulder Exercises
Brown: Full Body Exercises
Suspension Expansion Pack
- arms
- back
- cardio
- abs/core
- chest
- legs
- shoulders
- full body
Orange: Arm Exercises
Pink: Back Exercises
Blue: Cardio Exercises
Red: Abs/Core
Green: Chest Exercises
Yellow: Leg Exercises
Purple: Shoulder Exercises
Brown: Full Body Exercises
Suspension Insane Pack
- arms
- back
- abs/core
- chest
- shoulders
- full body
Orange: Arm Exercises
Pink: Back Exercises
Red: Abs/Core
Green: Chest Exercises
Purple: Shoulder Exercises
Brown: Full Body Exercises
Card Games
- 1+ Players
- 2+ PLayers
Interval War
Players: 1+
Goal: To win as many cards (battles) as possible.
Instructions:
Shuffle the deck and agree on the number of cards (battles) that will be in the war. Beginners may want to do 4-6 cards, intermediate might choose 8-12, and advanced may choose 15+.
Download an interval timer for your smartphone. We recommend the free HIIT Interval Training Timer app for Android and the free Interval Timer on iTunes for the iPhone or iPad. Intervals will be a period of exercise followed by a period of rest. For example, 20 seconds of exercise followed by 10 seconds of rest is a very common interval made famous by Dr. Tabata, but you may choose different variations (30:15, 40:20, 60:30, etc).
Lay the cards out and set the interval timer. For example, if you choose to do 10 cards at the Tabata Interval, you would set the work at 20 seconds, the rest at 10 seconds, and the number of rounds to 10.
During each interval, the players attempt to perform as many repetitions for the exercise on the card as possible. At the end of the interval, the player with the most repetitions wins that card (battle). After all the intervals, the player who has won the most cards (battles) wins the war and the game.
Variations: Players of different fitness levels can compete by applying a multiple to the weaker player's repetition count. For example, the weaker player could multiply their repetitions by 1.5x or 2x for each battle.
5 Card Monte
Players: 1-6
Goal: To complete 4 rounds with 5 cards each.
Instructions: Deal 5 cards and perform exercises described on each card. Complete 4 rounds with 5 cards each for a complete workout.
Fit Poker
Players: 2-6
Goal: Reach a predetermined number of points (chips) or play until your opponents admit defeat.
Instructions: Use the regular rules of poker. You may play Texas Hold'Em, 7 Card Stud, Omaha, whichever poker game you prefer. You will need chips, tokens, or something to tally points.
The game is played according to the rules of your chosen poker game, but players earn chips by doing exercises. For example, performing one exercise card could buy you 10 chips. All players start buy "buying" the required number of chips. For example: If the buy in is 50 chips, the deck is shuffled and each player is dealt 5 cards. The players perform the exercises on their cards to earn their chips. The players then begin playing poker. However, a player is not limited to betting only the chips he/she has. A player can bet more than they have. If they lose the hand, they lose the chips they have, and the deck is shuffled, and they are dealt exercise cards which they must perform to "earn" the extra chips they bet but didn't have.
Play continues until one player's stack of chips reaches a predetermined goal (example 100) or until only one man/woman is left standing.
War
Players: 2-6 players
Goal: To deal the highest card.
Instruction: Deal entire deck evenly among all players. Each player throws their top card in the center of all players. The player who threw the highest card wins, all losing players must perform the exercises on the cards that were thrown.
Wild card: Trumps all cards
Bullshit
Players: 2-6 players
Goal: To get rid of all the cards in your hand
The game is played according to the standard rules of bullshit. There are several variations, but this is our favorite:
The deck is shuffled, and all the cards are dealt to the players. If there are only 2 players, removed a few cards first so that each player cannot figure out what their opponent has by simply looking at what cards are missing from their own hand. The wild card can become any card desired by the person holding it. A player is chosen to go first.
Cards are played in order: Ace, two, three, four...Jack, Queen, King. So the first player must play at least one card and claim that it is an ace by removing the card from their hand, placing it face down on the table, and declaring "one ace." Players can play one card or as many cards as they want, but they must declare the number of cards they are playing, and they must claim that the cards are the card being played (so aces for the first player, twos for the 2nd player, threes for the 3rd player, and so on).
Bullshit is all about lying and trying to get away with it. So a player could play 2 cards claiming they are both aces, but in fact they are not. Or a player could play 3 cards, but claim they played only 2 cards. The goal is to get rid of your cards, and lying helps you do it faster.
If any player suspects another player lied after they played their cards, they call "Bullshit" (or "I doubt it for a G rated game). The played cards are then turned over. If the cards are in fact what they were declared, the player who called bullshit must pick up all the cards that have been played. If the cards were not what they were declared, the player who played them must pick up all the cards on the table.
If no one calls bullshit, the cards stay face down on the table, and the next player must play at least one card of the next sequence (so if aces were just played, he/she must now play twos).
Where Suspension Stack 52 Bullshit differs from standard Bullshit, is that in addition to picking up the cards when a player gets caught lying (or wrongly accuses their opponent of lying), they must perform the exercises on the cards. Depending on the fitness level of the players, you may choose:
Advanced: The player does a maximum of 8 of the cards he/she picks up.
Intermediate: The player does a maximum of 5 of the cards he/she picks up.
Beginner: The player does a maximum of 3 of the cards he/she picks up.
Team Work: The players divide up the exercises on the picked up cards and do them as a team effort. The player that correctly called bullshit or was wrongly accused can elect to give his/her cards to the offending player who must do both.